Exhibitor Policies for SL14B

We are so excited you want to participate in the SL Community Celebration. As a reminder, this is a resident-run, volunteer-based event and everyone is working together to make a celebratory, fun event. We strive to maintain a happy and drama free environment.

There is no charge to participate in SL14B.  That’s right.  It’s free!  In return for providing a free space to exhibit we ask that you follow our guidelines.

The SL14B staff is tasked with enforcing compliance with these outlined building guidelines, and they may ask you to adjust your build to comply.  Refusal to comply with requests for compliance to these guidelines could result in the removal of your exhibit from the event. Please listen to the SL14B staff and follow their directions.

SL14B staff are volunteers. They give up their time and energy to help the community celebrate another year of SL and expect nothing in return but a good time. Abuse and or harassment of volunteer staff is prohibited. Please treat them as you expect to be treated.

Set your group tag to Birthday Exhibitors group before you rez your build. Objects rezzed under the wrong tag will be auto-returned.

Here are the specifications for your parcel at the SL14B:

Each parcel is a 32 X 32 meter square. Please keep inside the boundaries. This includes the “bounding box” of non-phantom sculpties and mesh. Exception: Tree branches that overhang the sidewalk must have at least 2 meters of ground clearance, must be set phantom, and must not be excessive.

Terraforming: Exhibitors may not terraform their parcels. Contact a Sim Coordinator for any terraforming requests. Only minor terraforming will be allowed, and it is at the discretion of your Sim Coordinator.

Height Limit: Your build must be under 75 meters tall, and it must be built from the ground up. If for some reason 75 meters is not enough, please contact your Sim Coordinator to discuss it.

Skyboxes and Floating Signs: You may not use skyboxes or floating signs that advertise your build that are not attached to your build. Exception:  Floating objects that are integral to the build, such as clouds or birds, may be used. Floating objects must remain within parcel boundaries. If you have any questions, please ask your Sim Coordinator.

Large Box Enclosures: Please refrain from enclosing your exhibit inside a large textured box.  This can block the view of neighboring exhibits.  

Repeated Builds:  Please refrain from using a build exhibited at a prior SLB event.  The event is a showcase of all that is wonderful in Second Life and repetitive builds take away from the excitement. Try something that exhibits the new growth of your organization or your Second Life.

Off-Sim Landscaping: Some exhibitors will have water based exhibits with water views and though we all love the enhanced view of off-sim enclosures, landscapes or objects, these objects often overlap parcel boundaries.  With this in mind, off-sim landscapes, enclosures, or objects are not allowed.

 

Prims/Land Impact

A good build can be interesting, interactive, and inspiring but too much of a good thing can cause performance issues.

You have 312 prims/land impact units available in your parcel.

Avoid Physical:  Physical prims can cause performance issues so please minimize their use including builds that use or cause collisions. Exhibits that use the physics engine must be reviewed by a Sim Coordinator to ensure that they do not cause performance issues when a region is filled with visitors.

Temporary Prims: Temporary prims can cause performance issues. Please minimize their use and tell your Sim Coordinator if you are using them. Also any temporary prims will count toward your prim count total. Example:  You have 312 prims in total. If you use 10 temporary prims then the rest of your build may not exceed 302 prims.

Phantom: Please try to make any part of your build phantom. It would be greatly appreciated. Landscape objects such as trees, shrubs, flowers, grass, or other objects not attached to the main build should be made phantom for easy navigation in a laggy environment.

Floors: Any prims you walk on should be a maximum size of 32m x 32m. Floors or other walking surfaces are EXEMPT from the Phantom rule.

Sculpts and Mesh: Sculpts and mesh are allowed, but use standard prims or quality, low-poly mesh when possible to minimize load burden for objects and textures. Bear in mind that bounding, particularly on mesh, may exceed the space of your parcel and cause issues for neighbors and visitors.

Glow, Full Bright, Shiny, and Particles: Overuse of glow, full bright, shiny and particles can cause performance and appearance issues. Please minimize their use.

Materials: Texturing for materials is allowed. Please be advised that to be fair as possible, region environments may be set to default day cycles.

Maximum Texture Size:  The maximum texture size is 512 X 512.  Also try to reduce the total number of separate textures used in your build to reduce load times. Consider combining textures and using repeats and tinting. Exception: Mesh textures can be 1024 X 1024 but must make efficient use of the texture area. Textures used for photograph displays may also be 1024 X 1024.

Megaprims: Old megaprims (made by a 3rd party and not able to be changed in size) should not be used. We prefer to use the maximum prim size of 64 X 64 X 64  (parcels are 32m × 32m so this should be ample).

Windlight: SL14B regions may be set to default day cycles, but you can have your parcel set for specific windlight settings.  Be advised that not all viewers are Windlight enabled nor do they all carry the same settings.  Some visitors will not be able to see your chosen settings or your materials texturing.

 

Scripting

Scripting allows for wonderful and interactive builds but can cause performance and privacy issues. Please be aware of the impact your scripts have on overall region performance.

Greeter Or Counter Scripts: Greeter and counter scripts can cause performance issues, and they also cause privacy issues. These are prohibited and will be returned if found.

Listening and Scanning Scripts: Listening and scanning scripts can cause performance issues. Please minimize their use and tell a Sim Coordinator if you are using them.

Clickable Givers: Clickable item givers (notecards, landmarks, gifts, etc.) are allowed as long as the content is relevant to the exhibit or exhibitor. Notecard givers or other items that spam passers-by are prohibited. Example:  A community exhibit at the SL14BCC may include a landmark-giver to a home region by being clicked on by avatar interaction, but it may not be distributed by script detection of an avatar within a given proximity or the act of an avatar walking on or through a scripted prim.

Floating Text /Hover Text: Please use floating text and hover text sparingly as long as it doesn’t interfere with other builds.

Particle Scripts:  Please be courteous of your neighbors and others by not using particle scripts that create particles that float into neighboring parcels.

SL Scripted Experiences:  Experiences are encouraged.  Please keep all experience attachments within the event maturity rating and within theme. Teleporting outside of the SL14B estate will not be allowed. Before an experience will be allowed please contact a Region Coordinator to inspect the experience and add the key to your parcel.

NOTE:  Once your build is complete, please delete as many scripts as possible to minimize script load on a region.  In many cases, once a prim has been rezzed with a running script, those actions become a property of the prim and the script is no longer needed.  When in doubt, make a copy of the prim and take it into inventory. Rez the copy and delete the script, If the prim still behaves as intended, then the script is no longer needed and will save resources.

 

Non-Commercial Policy

Your display at SL14B should not be commercial.

Exhibits promoting buying and selling of goods and services do not fit in with our policies and theme. Any part of an exhibit that violates this rule will be removed. While commerce is a very important part of SL, this is a party, not a mall or sales fair. No selling is allowed and no advertising will be permitted. Exception:  Giving away freebies or linking to a freebie on the Marketplace is fine.

Your display at SL14B should not have any purchased large elements. If you have a bought/purchased store, shelter, house or main structure your Sim Coordinator will ask you to remove it. Your display at SL14B should be built by you and/or your building assistants.

Tip jars Or Soliciting Donations: Exhibitors may not rez any object which collects money or asks for contributions. While we appreciate the efforts residents make to inform, educate, and encourage support of charitable causes, this event cannot be used as a vehicle for the procurement of donations for charity. We make one exception to this rule. Please see the performance rules.

 

The SL14B staff will have the final decision whether a build meets and follows all guidelines and requirements. All decisions are final.

 

All residents of SL are welcome to exhibit at the event. SL14B is a General-rated event. To learn more about what the General maturity rating means, you can read this article on the General Maturity Rating on the Second Life website.  Members of Adult- or Moderate-rated communities are welcome to participate, but all exhibits must meet the General rating as determined by Second Life Maturity Rating for General rating.  To keep things fair and within event rating, no nudity–artistic or otherwise–will be allowed.  This also means that adult animations and/or gestures are prohibited.  Please check any furniture or seating within your exhibit to ensure that adult animations have been removed. Landmarks to Adult and Moderate regions or communities may be given out as long as they meet the landmark-giver guidelines.  If you have any questions about the content you wish to present, please consult your Sim Coordinator.

 

Occupancy

We pack a lot of exhibits on each region. Please be fair to your neighboring exhibitors so that visitors can access their exhibits too.

Performances: Your exhibit is not to be used as a performance/music/DJ venue for the entirety of the event. Your parcel is not an event venue. Having a party/parties is fine, but scheduling artists/DJs to perform for large blocks of time is not acceptable. This will burden a region with crowds that will make it difficult for other visitors to access other exhibits on the region. If you expect a large crowd, book a performance venue or lecture area for your party or performance.

Camping and Contests: You may not hold contests that cause large numbers of avatars to congregate at your build for long periods of time.  This rule includes Lucky or Midnight Mania Boards and other items at the event staff’s discretion.

Bots: A scripted avatar bot can cause performance issues, and it also reduces the number of avatars that can visit a region. Scripted agents (“bots”) are not allowed. Instead use a welcome sign with a clickable giver script to offer up information or gift items.  You may use a scripted mannequin if a representation of an avatar is needed.

 

Other Content Restrictions

Copyright Or Trademark Infringement: You may not use real life or Second Life brands, logos, sounds, or graphics that you do not own and do not have the right to use. As a rule of thumb, if you didn’t create it or if you don’t have written permission to use it, don’t. This includes the use of the logos for Linden Lab, Second Life, or any other licensed or registered trademarks. For other cases, you are required to follow the usage rules of content owners.  For use of social media (Facebook, Twitter, Instagram, Pinterest, WordPress, etc.) buttons or links, please do a Google or Bing search on the companies’ respective allowed use of logo display. Any items not following published guidelines will be removed at the discretion of the SL14B staff.

Copybotted or Otherwise Illegally-Obtained Content: You may not use materials known to be copybotted from other SL Residents or otherwise obtained from third-party sources without permission (“ripped” mesh objects, etc.). Such items will be removed at the discretion of the SL14B staff.

Hate-Oriented Materials: You may not use or display hate-oriented content at your SL14B build. If you are not sure if something is hate-oriented material, contact a Sim Coordinator. You may not display content that would defame, ridicule or disparage other residents, groups or Second Life. Any content that is deemed offensive, harassing, insulting or bullying will be removed, and the owner will be removed from the event. This will be determined by the staff of SL14B at their discretion. Their decisions are final.

Blogging, Social Media, and Image Posting: We pride ourselves on our Infrastructure Builds and the content our exhibitors display and like to keep them a surprise.  We ask that you do not publish any content on the web, in-world, or on social media for SL14B until our public opening or without prior permission from the SL14B team. We have a staff photographer who will be publishing “sneak peek” images on our blog prior to opening. They will take great care to not reveal too much.